Geometry pad for mac6/13/2023 ![]() Likewise, there are features of both the URP and HDRP that will not work as they are also Compute shader based.Īdditionally, while you can run "OpenGL 4.1" applications on the new M1 based Macs, those will not support Geometry shaders as the hardware does not support them, at all. ![]() There are also several assets on the store that make use of Compute shaders which will also obviously not work. Not having Compute shader support means a lot of Unity's post processing effects no longer work, or run using slower versions of the effect. Apple explicitly chose to not support any version of OpenGL past 4.1 in MacOS. If you ran Windows on the Intel based Macs they would be able to use OpenGL 4.3 or better, which supports both Geometry shaders and Compute shaders. Note: the hardware in desktop Macs from roughly the last decade have all supported Compute shaders. This means it does not support Compute shaders, when using OpenGL. ![]() MacOS's OpenGL support is limited to OpenGL 4.1. To use Geometry shaders you must force the game (and editor if you're developing on the Mac) to use OpenGL instead of the default Metal API.īut this comes with several huge caveats.
0 Comments
Leave a Reply. |